A programmable function in graphics cards that offers a programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices (points of a triangle) such as ...
For all the programming geeks out there (wheee), Beyond3d has posted up this bit which tackles the topic of multiple shader precision modes. If you're drawing a blank, remember that the GeForce FX has ...
Or more generically, how many games will use specific features from DirectX 8 and 9? I've got a friend who is thinking about what kind of graphics mojo he should have in a brand new laptop, and uh ...
Jon Peddie traces the evolution of GPUs from fixed-function pipelines to today’s AI-era shader giants and shows how the improvements have outpaced Moore’s Law. Timeline of shader development. The role ...
These two items seem to be the hottest terms as far as latest video card and release of Direct X 9. So I was wondering if someone can explain in layman's term what these two things are. Vertex shaders ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results