Unity 2018 will focus on improving graphics rendering quality, as announced via an official blog post appeared late last week. The main new feature coming shortly to game developers is the ability for ...
Customizing the Unlit shader from the Universal Render Pipeline with custom HLSL modifications. Solve common 2.5D issues by rendering the sprite as “full” 3D objects based on depth sorting. In this ...
Dilmer Valecillos ( @Dilmer) has posted his latest video tutorial on how to use Unity Lightweight Rendering Pipeline with Visual Effect Graph, including how to create and configure the rendering ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results