In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
A Unity URP technical art study featuring procedural moss materials, shell-based fur, VFX Graph, and cinematic look development. - kaki-1223/TA_Case_Stylized_Statue ...
I was looking for a quick and easy PCG (Procedural Content Generation) Unity project last year so I started playing around with 2D foliage generation. Two things I found interesting about this project ...
Original article from pvs-studio.com. Wave Function Collapse is an algorithm that can generate anything by arranging it according to rules or samples. In this article, we are going to look at how to ...
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