This tutorial shows how to model game objects in Haskell using closures to dodge the everyday use of subtyping and dynamic dispatch in object-oriented languages. Suppose that we now wish to go further ...
The following is based in part on https://www.haskell.org/tutorial/, other Haskell web resources, and the 2014 book Thinking Functionally in Haskell by Richard Bird ...
This is a literate Haskell page: you can load it directly into ghci by following these steps. Haskell uses an evaluation strategy known as lazy evaluation. The basic idea is that an expression is not ...
In this tutorial, we will see one possible way to model game objects in Haskell. To do so, the tutorial proposes several design problems with increasing levels of difficulty. For each of these ...